TURN 0 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:

ROADS:

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [50] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [51] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [52] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [53] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-53):

Game state prepared for LLM (length: 6790 chars)
Updated plan: 1. First settlement at Node 9 (accessing ore, wheat, sheep)
2. Second settlement will target brick and wood resources
3. Early focus on road building toward good expansion spots
4. Aim for city upgrades once ore production is established
5. Target longest road or development cards depending on resource flow
LLM chose action 9: Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 0 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. First settlement at Node 9 (accessing ore, wheat, sheep)
2. Second settlement will target brick and wood resources
3. Early focus on road building toward good expansion spots
4. Aim for city upgrades once ore production is established
5. Target longest road or development cards depending on resource flow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)

ROADS:

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2936 chars)
Updated plan: 1. First settlement at Node 9 (accessing ore, wheat, sheep)
2. Build road toward node 2 to access brick (10) resource
3. Place second settlement at a node with wood and brick access
4. Early road building to good spots once brick/wood production is secured
5. City upgrades using ore/wheat from first settlement
6. Consider longest road or development cards based on resource flow
LLM chose action 1: Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. First settlement at Node 9 (accessing ore, wheat, sheep)
2. Build road toward node 2 to access brick (10) resource
3. Place second settlement at a node with wood and brick access
4. Early road building to good spots once brick/wood production is secured
5. City upgrades using ore/wheat from first settlement
6. Consider longest road or development cards based on resource flow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔴 RED: 🏠 at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-43):

Game state prepared for LLM (length: 6741 chars)
Updated plan: 1. Place second settlement at Node 5 to secure wood and brick production
2. Build roads from both settlements to expand territory
3. Aim for a third settlement near a port or high-value hex
4. Upgrade first settlement to city using ore/wheat
5. Consider development cards if excess sheep/wheat/ore
6. Work toward longest road with brick/wood production
LLM chose action 2: Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place second settlement at Node 5 to secure wood and brick production
2. Build roads from both settlements to expand territory
3. Aim for a third settlement near a port or high-value hex
4. Upgrade first settlement to city using ore/wheat
5. Consider development cards if excess sheep/wheat/ore
6. Work toward longest road with brick/wood production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (5, 16) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3232 chars)
Updated plan: 1. Build initial road toward node 16 to secure a path to the wheat port
2. Next turns focus on building another road toward the port
3. Aim for a settlement near wheat port or adjacent to ore/wheat hexes
4. Use wood/brick production to build roads and settlements
5. Use ore/wheat for city upgrades later
6. Work toward longest road as a victory point strategy
LLM chose action 1: Build a road at edge (5, 16) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 2 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build initial road toward node 16 to secure a path to the wheat port
2. Next turns focus on building another road toward the port
3. Aim for a settlement near wheat port or adjacent to ore/wheat hexes
4. Use wood/brick production to build roads and settlements
5. Use ore/wheat for city upgrades later
6. Work toward longest road as a victory point strategy
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (5, 16), (16, 5)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 2 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (16, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3598 chars)
Updated plan: 1. Continue building roads toward the wheat port (40, 44)
2. Next build a road from 18 to 40 to connect to the wheat port
3. Save resources for a settlement at node 40 to secure the wheat port
4. Continue expanding toward ore-producing hexes to enable city upgrades
5. Maintain focus on longest road as a victory point strategy
LLM chose action 8: Build a road at edge (16, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue building roads toward the wheat port (40, 44)
2. Next build a road from 18 to 40 to connect to the wheat port
3. Save resources for a settlement at node 40 to secure the wheat port
4. Continue expanding toward ore-producing hexes to enable city upgrades
5. Maintain focus on longest road as a victory point strategy
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, -1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1) 🔍             
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (5, 16), (16, 5), (16, 18), (18, 16)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (17, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (18, 40) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3649 chars)
Updated plan: 1. Build road from 18 to 40 now to connect to the wheat port
2. Save resources for a settlement at node 40 to secure the wheat port
3. Continue expanding toward ore-producing hexes to enable city upgrades
4. Maintain focus on longest road as a victory point strategy
LLM chose action 9: Build a road at edge (18, 40) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 10 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road from 18 to 40 now to connect to the wheat port
2. Save resources for a settlement at node 40 to secure the wheat port
3. Continue expanding toward ore-producing hexes to enable city upgrades
4. Maintain focus on longest road as a victory point strategy
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0) 🔍              🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (5, 16), (16, 5), (16, 18), (18, 16), (18, 40), (40, 18)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3766 chars)
Updated plan: 1. Build road from 18 to 40 now to connect to the wheat port
2. Save resources for a settlement at node 40 to secure the wheat port
3. Continue expanding toward ore-producing hexes to enable city upgrades
4. Maintain focus on longest road as a victory point strategy
LLM chose action 9: Move robber to (-1, -1, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 12 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road from 18 to 40 now to connect to the wheat port
2. Save resources for a settlement at node 40 to secure the wheat port
3. Continue expanding toward ore-producing hexes to enable city upgrades
4. Maintain focus on longest road as a victory point strategy
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (5, 16), (16, 5), (16, 18), (18, 16), (18, 40), (40, 18)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3757 chars)
Updated plan: 1. Block RED's high-probability resources without hurting my own production
2. Continue with road building to node 40 to connect to wheat port
3. Save resources for settlement at node 40
4. Work toward city upgrades when ore becomes available
LLM chose action 1: Move robber to (1, -1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 14 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Block RED's high-probability resources without hurting my own production
2. Continue with road building to node 40 to connect to wheat port
3. Save resources for settlement at node 40
4. Work toward city upgrades when ore becomes available
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0) 🔍              🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (5, 16), (16, 5), (16, 18), (18, 16), (18, 40), (40, 18)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (0, 1, -1)
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3752 chars)
Updated plan: 1. Block RED's high-probability wheat without affecting my production
2. Continue road building to node 40 to connect to wheat port
3. Save resources for settlement at node 40
4. Work toward city upgrades when ore becomes available
LLM chose action 9: Move robber to (-1, -1, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 16 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's high-probability wheat without affecting my production
2. Continue road building to node 40 to connect to wheat port
3. Save resources for settlement at node 40
4. Work toward city upgrades when ore becomes available
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (5, 16), (16, 5), (16, 18), (18, 16), (18, 40), (40, 18)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 2/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3109 chars)
Updated plan: 1. Buy development card to potentially gain VP or useful cards
2. Continue road building to node 40 for wheat port access
3. Save for settlement at node 40
4. Work toward city upgrades once ore is accumulated
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 24 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development card to potentially gain VP or useful cards
2. Continue road building to node 40 for wheat port access
3. Save for settlement at node 40
4. Work toward city upgrades once ore is accumulated
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (5, 16), (16, 5), (16, 18), (18, 16), (18, 40), (40, 18)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 3 🌾WHEAT, 3 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 3/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build City Options:
    [1] Upgrade settlement to city at node 9 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [2] Upgrade settlement to city at node 5 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3167 chars)
Updated plan: 1. Build city at node 9 to increase Ore and Wheat production
2. Save resources for settlement at node 40 (Wheat port)
3. Continue development card purchases when possible for potential VPs
4. Build additional cities when possible
LLM chose action 1: Upgrade settlement to city at node 9 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 26 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build city at node 9 to increase Ore and Wheat production
2. Save resources for settlement at node 40 (Wheat port)
3. Continue development card purchases when possible for potential VPs
4. Build additional cities when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (5, 16), (16, 5), (16, 18), (18, 16), (18, 40), (40, 18)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 4 🌲WOOD, 3 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3226 chars)
Updated plan: 1. Trade for Brick now to prepare for settlement at node 40
2. Build settlement at node 40 to get access to Wheat port and Ore production
3. Continue development card purchases when possible
4. Build additional cities at high-production nodes
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 28 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade for Brick now to prepare for settlement at node 40
2. Build settlement at node 40 to get access to Wheat port and Ore production
3. Continue development card purchases when possible
4. Build additional cities at high-production nodes
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (5, 16), (16, 5), (16, 18), (18, 16), (18, 40), (40, 18)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 3 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3747 chars)
Updated plan: 1. Trade for Brick to prepare for settlement at node 40
2. Build settlement at node 40 to get access to Wheat port and Ore production
3. Continue development card purchases when possible
4. Build additional cities at high-production nodes
LLM chose action 6: Move robber to (1, 0, -1) and steal from RED
TURN 28 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for Brick to prepare for settlement at node 40
2. Build settlement at node 40 to get access to Wheat port and Ore production
3. Continue development card purchases when possible
4. Build additional cities at high-production nodes
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1) 🔍               🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: (2, 9), (9, 2), (5, 16), (16, 5), (16, 18), (18, 16), (18, 40), (40, 18)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 4 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 3)

  RED Player:
    Victory Points: 4/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (40, 42) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (40, 44) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (17, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [11] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [12] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [13] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [14] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-14):

Game state prepared for LLM (length: 3905 chars)
Updated plan: 1. Build road from node 40 toward promising resource nodes
2. Gather resources (especially sheep) for settlement at node 40
3. Continue development card purchases when possible
4. Build additional cities at high-production nodes
LLM chose action 3: Build a road at edge (40, 42) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 28 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road from node 40 toward promising resource nodes
2. Gather resources (especially sheep) for settlement at node 40
3. Continue development card purchases when possible
4. Build additional cities at high-production nodes
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1) 🔍               🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 4 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3173 chars)
Updated plan: 1. Trade for brick to enable road building
2. Focus on getting wood next to continue road building
3. Work toward settlement at node 40 which connects to the wheat port
4. Continue development card purchases when resources allow
5. Build cities at high-production nodes
LLM chose action 1: Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 30 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for brick to enable road building
2. Focus on getting wood next to continue road building
3. Work toward settlement at node 40 which connects to the wheat port
4. Continue development card purchases when resources allow
5. Build cities at high-production nodes
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1) 🔍               🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 5 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (41, 42) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (40, 44) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (17, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3673 chars)
Updated plan: 1. Continue road building toward wheat port at node 40
2. Save resources for settlement at node 40 when possible
3. Collect more wood and brick for road building
4. Look for opportunities to build cities at high-production nodes
5. Consider development card purchases when excess resources are available
LLM chose action 6: Build a road at edge (40, 44) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 32 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue road building toward wheat port at node 40
2. Save resources for settlement at node 40 when possible
3. Collect more wood and brick for road building
4. Look for opportunities to build cities at high-production nodes
5. Consider development card purchases when excess resources are available
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1) 🔍               🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏠 at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 4/10
    Resources: 11 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build City:
    [1] Upgrade settlement to city at node 5 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [3] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [4] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [5] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3341 chars)
Updated plan: 1. Upgrade settlement at node 5 to city to improve wood production
2. Use increased wood production to continue road building toward wheat port at node 40
3. Save resources for settlement at node 40 when possible
4. Look for opportunities to build additional cities or buy development cards
5. Monitor Red player's progress and adjust strategy as needed
LLM chose action 1: Upgrade settlement to city at node 5 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 36 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Upgrade settlement at node 5 to city to improve wood production
2. Use increased wood production to continue road building toward wheat port at node 40
3. Save resources for settlement at node 40 when possible
4. Look for opportunities to build additional cities or buy development cards
5. Monitor Red player's progress and adjust strategy as needed
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1) 🔍               🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🌲WOOD, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3362 chars)
Updated plan: 1. Continue building roads toward wheat port at node 40 when I have brick and wood
2. Save resources for settlement at node 40 when possible
3. Look for opportunities to build additional cities (3 ore, 2 wheat) or buy development cards
4. Monitor Red player's progress and adjust strategy as needed
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 38 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Continue building roads toward wheat port at node 40 when I have brick and wood
2. Save resources for settlement at node 40 when possible
3. Look for opportunities to build additional cities (3 ore, 2 wheat) or buy development cards
4. Monitor Red player's progress and adjust strategy as needed
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1) 🔍               🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0), (12, 13), (13, 12)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🌲WOOD, 2 🧱BRICK, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3874 chars)
Updated plan: 1. Continue building roads toward wheat port at node 40 when I have brick and wood
2. Block RED's ore production to slow their city development
3. Save resources for settlement at node 40 when possible
4. Look for opportunities to build additional cities or buy development cards
5. Monitor Red player's progress and adjust strategy as needed
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue building roads toward wheat port at node 40 when I have brick and wood
2. Block RED's ore production to slow their city development
3. Save resources for settlement at node 40 when possible
4. Look for opportunities to build additional cities or buy development cards
5. Monitor Red player's progress and adjust strategy as needed
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0), (12, 13), (13, 12)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🌲WOOD, 2 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 5/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (41, 42) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (17, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (43, 44) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [11] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [12] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [13] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [14] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-14):

Game state prepared for LLM (length: 4049 chars)
Updated plan: 1. Build roads toward wheat port at node 40/44 to establish trading efficiency
2. Establish a settlement at the wheat port when I have enough resources
3. Continue blocking Red's ore production to slow their progress
4. Aim for longest road bonus (need 5 consecutive roads)
5. Save resources for city upgrades or development cards when possible
LLM chose action 10: Build a road at edge (43, 44) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build roads toward wheat port at node 40/44 to establish trading efficiency
2. Establish a settlement at the wheat port when I have enough resources
3. Continue blocking Red's ore production to slow their progress
4. Aim for longest road bonus (need 5 consecutive roads)
5. Save resources for city upgrades or development cards when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0), (12, 13), (13, 12)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (41, 42) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (17, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (21, 43) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (43, 47) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3941 chars)
Updated plan: 1. Continue building roads toward the wheat port at nodes 40/44
2. Save resources for a settlement at the wheat port 
3. Maintain longest road bonus while progressing toward wheat port
4. Look for opportunities to block RED's expansion
5. Consider development cards if excess resources accumulate
LLM chose action 3: Build a road at edge (41, 42) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 40 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue building roads toward the wheat port at nodes 40/44
2. Save resources for a settlement at the wheat port 
3. Maintain longest road bonus while progressing toward wheat port
4. Look for opportunities to block RED's expansion
5. Consider development cards if excess resources accumulate
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: (0, 1), (1, 0), (11, 12), (12, 11), (0, 20), (20, 0), (12, 13), (13, 12)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 4 🌲WOOD, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 4 built (Longest: 2)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3374 chars)
Updated plan: 1. Continue building roads toward the wheat port at nodes 40/44
2. Save resources for a settlement at the wheat port
3. Maintain longest road bonus while progressing toward wheat port
4. Look for opportunities to block RED's expansion
5. Consider development cards if excess resources accumulate
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 42 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Continue building roads toward the wheat port at nodes 40/44
2. Save resources for a settlement at the wheat port
3. Maintain longest road bonus while progressing toward wheat port
4. Look for opportunities to block RED's expansion
5. Consider development cards if excess resources accumulate
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (-1, 0, 1)
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3875 chars)
Updated plan: 1. Move robber to block RED's wheat production
2. Continue building roads toward the wheat port at nodes 40/44
3. Save resources for a settlement at the wheat port
4. Maintain longest road bonus while progressing toward wheat port
5. Look for opportunities to block RED's expansion
LLM chose action 9: Move robber to (-1, -1, 2) and steal from RED
TURN 42 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to block RED's wheat production
2. Continue building roads toward the wheat port at nodes 40/44
3. Save resources for a settlement at the wheat port
4. Maintain longest road bonus while progressing toward wheat port
5. Look for opportunities to block RED's expansion
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 8 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (17, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (21, 43) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (39, 41) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (43, 47) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement Options:
    [12] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

  Buy Development Card:
    [18] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-18):

Game state prepared for LLM (length: 4470 chars)
Updated plan: 1. Build a road at edge (39, 41) to progress toward wheat port
2. Next turn: aim to build a settlement at node 40 (wheat port)
3. Continue developing toward the 2:1 wheat port while maintaining longest road
4. Consider development cards later to boost victory points
5. Look for opportunities to block RED's expansion
LLM chose action 10: Build a road at edge (39, 41) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 42 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build a road at edge (39, 41) to progress toward wheat port
2. Next turn: aim to build a settlement at node 40 (wheat port)
3. Continue developing toward the 2:1 wheat port while maintaining longest road
4. Consider development cards later to boost victory points
5. Look for opportunities to block RED's expansion
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3237 chars)
Updated plan: 1. Buy a development card this turn
2. Next turn: aim to get brick to build a road at edge (39, 41) to progress toward wheat port
3. Continue developing toward the 2:1 wheat port while maintaining longest road
4. Use any helpful development cards to advance strategy
5. Look for opportunities to block RED's expansion
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 44 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Buy a development card this turn
2. Next turn: aim to get brick to build a road at edge (39, 41) to progress toward wheat port
3. Continue developing toward the 2:1 wheat port while maintaining longest road
4. Use any helpful development cards to advance strategy
5. Look for opportunities to block RED's expansion
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, -1, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2) 🔍              ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🌲WOOD, 2 🌾WHEAT
    Development Cards: 2 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 5/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 5 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3878 chars)
Updated plan: 1. Block RED's wheat production and steal a resource
2. Focus on getting brick through trades to build road at edge (39, 41)
3. Continue developing toward the 2:1 wheat port
4. Use development cards strategically to advance toward victory
5. Maintain longest road while pushing toward 10 VP
LLM chose action 1: Move robber to (1, -1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's wheat production and steal a resource
2. Focus on getting brick through trades to build road at edge (39, 41)
3. Continue developing toward the 2:1 wheat port
4. Use development cards strategically to advance toward victory
5. Maintain longest road while pushing toward 10 VP
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0) 🔍              🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 4 🌲WOOD, 3 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 6/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 3 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3324 chars)
Updated plan: 1. Trade for brick to continue road building toward the 2:1 wheat port
2. Build roads and aim for a settlement near the wheat port
3. Use the port to help get resources for city upgrades or development cards
4. Maintain longest road while pushing toward 10 VP
5. Consider using development cards strategically as needed
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 56 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for brick to continue road building toward the 2:1 wheat port
2. Build roads and aim for a settlement near the wheat port
3. Use the port to help get resources for city upgrades or development cards
4. Maintain longest road while pushing toward 10 VP
5. Consider using development cards strategically as needed
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -2, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1) 🔍              ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🌾11[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 4 🌲WOOD, 3 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 7/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 3 
      🛣️ Roads: 6 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT
    [2] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3410 chars)
Updated plan: 1. Trade for brick to continue road building toward the 2:1 wheat port
2. Build roads and aim for a settlement near the wheat port
3. Use the port to help get resources for city upgrades or development cards
4. Maintain longest road while pushing toward 10 VP
5. Consider using development cards strategically as needed
LLM chose action 4: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 60 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for brick to continue road building toward the 2:1 wheat port
2. Build roads and aim for a settlement near the wheat port
3. Use the port to help get resources for city upgrades or development cards
4. Maintain longest road while pushing toward 10 VP
5. Consider using development cards strategically as needed
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0) 🔍              🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🧱10[⭐], ⛏️8[⭐⭐⭐], 🌾4[⭐])

ROADS:
- 🔵 BLUE: 18 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 2 🌲WOOD, 3 🧱BRICK, 2 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 3 
      🛣️ Roads: 8 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (17, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (17, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (21, 43) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [12] Build a road at edge (43, 47) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [13] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [14] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [15] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [16] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK

❓ Select action by number (0-16):

Game state prepared for LLM (length: 4265 chars)
Updated plan: 1. Build roads toward the 2:1 wheat port (nodes 40, 44)
2. Continue expanding toward a settlement location near the port
3. Use the port to efficiently trade excess wheat for needed resources
4. Build another settlement to reach 7 VP, then work toward a city or more dev cards
5. Maintain the longest road advantage
LLM chose action 3: Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 60 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build roads toward the 2:1 wheat port (nodes 40, 44)
2. Continue expanding toward a settlement location near the port
3. Use the port to efficiently trade excess wheat for needed resources
4. Build another settlement to reach 7 VP, then work toward a city or more dev cards
5. Maintain the longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0) 🔍              🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🧱10[⭐], ⛏️8[⭐⭐⭐], 🌾4[⭐])

ROADS:
- 🔵 BLUE: 20 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 2 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 10 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 3 
      🛣️ Roads: 8 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (17, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (37, 38) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (17, 18) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (16, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [10] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [11] Build a road at edge (21, 43) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [12] Build a road at edge (43, 47) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [13] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [14] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [15] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [16] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK

❓ Select action by number (0-16):

Game state prepared for LLM (length: 4262 chars)
Updated plan: 1. Build road toward the 2:1 wheat port (node 40)
2. Trade ore for sheep next turn to build a settlement near the wheat port
3. Use the port to efficiently trade excess wheat for needed resources
4. Build additional settlements/cities to reach 10 VP
5. Maintain longest road advantage
LLM chose action 3: Build a road at edge (17, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 60 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road toward the 2:1 wheat port (node 40)
2. Trade ore for sheep next turn to build a settlement near the wheat port
3. Use the port to efficiently trade excess wheat for needed resources
4. Build additional settlements/cities to reach 10 VP
5. Maintain longest road advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0) 🔍              🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏠 at node 3 (produces: 🧱10[⭐], ⛏️8[⭐⭐⭐], 🌾4[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 2 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 8/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 3 
      🛣️ Roads: 8 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [2] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [3] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [4] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3434 chars)
Updated plan: 1. Collect more wheat and ore on next rolls
2. Build road toward the 2:1 wheat port (node 40) when I get enough brick
3. Trade ore for sheep to build a settlement near the wheat port
4. Use the port to efficiently trade excess wheat
5. Maintain longest road advantage while expanding toward profitable building spots
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 62 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Collect more wheat and ore on next rolls
2. Build road toward the 2:1 wheat port (node 40) when I get enough brick
3. Trade ore for sheep to build a settlement near the wheat port
4. Use the port to efficiently trade excess wheat
5. Maintain longest road advantage while expanding toward profitable building spots
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0) 🔍              🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🧱10[⭐], ⛏️8[⭐⭐⭐], 🌾4[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 5 🧱BRICK, 2 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 8 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🧱BRICK for 1 🐑SHEEP
    [2] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [3] Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
    [4] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [5] Trade port: Give 4 🧱BRICK for 1 ⛏️ORE
    [6] Trade port: Give 4 🧱BRICK for 1 🌲WOOD
    [7] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [8] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3653 chars)
Updated plan: 1. Trade 4 brick for 1 wheat (to have 3 wheat total)
2. On future turns, obtain 2 more wheat to build a city (3rd city = 9 VP total)
3. Then obtain resources for settlement or development card to reach 10 VP
4. Continue holding longest road
LLM chose action 3: Trade port: Give 4 🧱BRICK for 1 🌾WHEAT
TURN 62 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 brick for 1 wheat (to have 3 wheat total)
2. On future turns, obtain 2 more wheat to build a city (3rd city = 9 VP total)
3. Then obtain resources for settlement or development card to reach 10 VP
4. Continue holding longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0) 🔍              🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🧱10[⭐], ⛏️8[⭐⭐⭐], 🌾4[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 16 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 3 🌾WHEAT, 4 ⛏️ORE
    Development Cards: 2 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 8 built (Longest: 3)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD
    [2] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [3] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [4] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3391 chars)
Updated plan: 1. Trade 4 ORE for 1 SHEEP this turn
2. Next turn: try to get 1 WOOD and build a settlement
3. Then focus on getting resources for another settlement or development card
4. Continue holding longest road
LLM chose action 2: Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 64 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade 4 ORE for 1 SHEEP this turn
2. Next turn: try to get 1 WOOD and build a settlement
3. Then focus on getting resources for another settlement or development card
4. Continue holding longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1)                🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0) 🔍              🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🧱10[⭐], ⛏️8[⭐⭐⭐], 🌾4[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 1 🐑SHEEP, 3 🌾WHEAT
    Development Cards: 2 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 9 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3948 chars)
Updated plan: 1. Block RED's Ore production to slow down their city building
2. Continue looking for opportunities to trade and build settlements
3. Focus on defending my longest road while extending it when possible
4. Consider buying development cards if other options aren't available
LLM chose action 2: Move robber to (0, -1, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 66 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's Ore production to slow down their city building
2. Continue looking for opportunities to trade and build settlements
3. Focus on defending my longest road while extending it when possible
4. Consider buying development cards if other options aren't available
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🧱10[⭐], ⛏️8[⭐⭐⭐], 🌾4[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 6 🐑SHEEP, 3 🌾WHEAT
    Development Cards: 2 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 9 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [3] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [4] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3428 chars)
Updated plan: 1. End turn and wait for better resource collection
2. Continue blocking RED's Ore production to slow their progress
3. Look for opportunities to build settlements on my next turn with better resources
4. Defend my longest road while working toward more victory points
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 68 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. End turn and wait for better resource collection
2. Continue blocking RED's Ore production to slow their progress
3. Look for opportunities to build settlements on my next turn with better resources
4. Defend my longest road while working toward more victory points
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🐑2 (0, -2, 2)                 🐑12 (1, -2, 1)                ⛏️4 (2, -2, 0)                
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾8 (-1, -1, 2)                ⛏️8 (0, -1, 1) 🔍              🌾9 (1, -1, 0)                 🏜️- (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌾11 (-2, 0, 2)                🌾4 (-1, 0, 1)                 🧱10 (0, 0, 0)                 🌲9 (1, 0, -1)                 🌲5 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🧱6 (-2, 1, 1)                 🌲11 (-1, 1, 0)                🌲6 (0, 1, -1)                 🐑5 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  ⛏️10 (-2, 2, 0)               🧱3 (-1, 2, -1)                🐑3 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏙️ at node 9 (produces: 🌾9[⭐⭐], ⛏️8[⭐⭐⭐], 🐑12)
- 🔵 BLUE: 🏙️ at node 5 (produces: 🧱10[⭐], 🌲11[⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 1 (produces: 🧱10[⭐], 🌾9[⭐⭐], 🌲9[⭐⭐])
- 🔴 RED: 🏙️ at node 11 (produces: ⛏️8[⭐⭐⭐], 🐑2, 🌾8[⭐⭐⭐])
- 🔴 RED: 🏙️ at node 20 (produces: 🌲6[⭐⭐⭐], 🌲9[⭐⭐], 🐑5[⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾4[⭐], 🌾8[⭐⭐⭐], 🌾11[⭐])
- 🔴 RED: 🏙️ at node 3 (produces: 🧱10[⭐], ⛏️8[⭐⭐⭐], 🌾4[⭐])

ROADS:
- 🔵 BLUE: 22 roads (too many to list)
- 🔴 RED: 18 roads (too many to list)

PORTS:
- 3:1 General Port: nodes {35, 36, 45, 47, 25, 26, 28, 29}
- 2:1 🌲 WOOD Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {48, 49}
- 2:1 🧱 BRICK Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 6/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 3 🌾WHEAT
    Development Cards: 2 VICTORY_POINT
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  RED Player:
    Victory Points: 9/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 4 
      🛣️ Roads: 9 built (Longest: 4)

  🏦 Bank:
    Development Cards: 23 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (-1, 0, 1) and steal from RED
    [3] Move robber to (-1, 1, 0)
    [4] Move robber to (0, 1, -1) and steal from RED
    [5] Move robber to (1, 0, -1) and steal from RED
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2) and steal from RED
    [9] Move robber to (-1, -1, 2) and steal from RED
    [10] Move robber to (-2, 0, 2) and steal from RED
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3995 chars)
Updated plan: 1. Block RED's most productive resource to prevent them from reaching 10 points
2. Try to build more settlements to catch up in points
3. Maintain my longest road bonus
4. Work toward collecting more development cards for victory points
LLM chose action 9: Move robber to (-1, -1, 2) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ BLUE,RED │    71 │     10 │       8 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        2.00 │       4.00 │     0.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   8.00 │        0.00 │       2.00 │     1.00 │     0.00 │       2.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     207.00 │     71.00 │ 648.541 secs  
            ╵           ╵               
